![]() ![]() ![]() We had them on the ropes and pressed the attack until we saw what else they had brought to the party – a capital ship of their own. Chaos reigns as the only true identifiers between their ships and ours are the contrails of orange and blue that stream behind each. Small explosions as the pockets of oxygen within each ship flashed and died along with their hull structure, debris scattering amidst the stars. As the production facility made its final ascent into the loading bay of the Mothership, a ballet of death unfolded around it. Once they closed position two things were immediately apparent – these were Kalan Pirates, and they were far more prepared than we’d expected. Sending our tiny recon fleet to intercept, I had to grapple with the 3D space synonymous with the Homeworld series as these unidentified hostels were homing in on our ship from all directions. Out of a nearby asteroid a handful of hidden unknown ships roared towards our vulnerable Mothership. Constructing a handful of recon scouts proved wise as our first test arrived right on schedule. Unfortunately, this would leave us in our most vulnerable position as the module slowly locked into the underbelly of the ship. Moving my Mothership into position above the facility, it was time to boot up the facility. Flipping to the tactical map, the probes were easily dispatched to the various points throughout the asteroid-strewn Kalan Wastes. Constructing some basic probes and locating them in a sphere at six locations around Facility 315, we were able to ensure we had full visibility of the battle space. This would prove to be a persistent theme, and one I suspect will pay off in the final game with some battles against foes far larger than we’ve seen thus far.īefore we could recover the module from the facility we would need to secure the area of operations. The Mothership is a massive ship, but it’s dwarfed by the nearby station, asteroids, and the nearby celestial body. The mission opens and immediately demonstrates one of the strengths of this series, but amped up for a new generation of players – scale. This module will let us outfit it with the tech needed to build additional ships, so it will be crucial on our journey. Facility 315 is a storage facility just outside the vast Kalan Wastes where we might be able to recover a Production Facility module for our Khar-Kushan Mothership. The tutorial mission is called Facility 315 and is actually the second mission of the game. I got to play two levels for my hands-on time (Incidentally, I was the very first person in the world other than the developer and publisher to play Homeworld 3) – an early game tutorial, and a mission that showcased a true game changer for the series – cover. Additionally, it’s worth knowing that the game will feature a robust multiplayer mode, but the emphasis will once again be on an engaging single player experience. While the game takes place hundreds of years after the events of Homeworld 2, you might see a few familiar things. ![]() While it is a numbered sequel, you don’t need more than what you’ll find in the trailer below to get started. Homeworld 3 doesn’t suppose that you have played any of the previous titles. It’s time to revolutionize the RTS genre all over again. Now, thanks to Gearbox and Blackbird Interactive, we’ve finally gotten our hands on Homeworld 3, and wow…you aren’t prepared for what’s next. With a neuroscientist named Karan S’jet wired into a massive ship known as the Mothership for control, they opened slipstreams into the furthest reaches of space, giving us Homeworld (1999), Homeworld Cataclysm (2000), Homeworld 2 (2003), Homeworld: Remastered Collection (2015) and finally Homeworld: Deserts of Kharak (2016). It evoked the same panic, exhaustion, and desperation as we saw in Battlestar Galactica as jump after jump slowly whittled away resources in a desperate bid to follow a mysterious stone map leading to a place called “Hiigara”. No longer would you meet foes on a level playing field, able to attack from all angles, utilizing a wide variety of tactical configurations such as sphere or wall. Homeworld revolutionized the RTS genre, pushing players to think multi-dimensionally about their engagements with the enemy. ![]()
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